Open cinema, transforming audiences
Abstract The transformations involving the film grammars, in the context of a media system increasingly dominated by cross-media logic, seems really dynamic and ready to escape from the old taxonomies of the tradition of film studies. When cinema meets the web 2.0 a set of new phenomena intervene to redefine the cinematic experience. The film comes out from limitations of the screen and of the television, becoming a wider experience of semiotic contamination and social change. To... Read More
Machinima: an amateur porn factory made of mixing
Abstract Nowadays, video games are able to spread messages beyond the argument of the game, join art works projects or turning themselves into something called Machinima; the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence. In Machinima it is almost impossible to know if there are... Read More
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