Machinima: an amateur porn factory made of mixing

Abstract Nowadays, video games are able to spread messages beyond the argument of the game, join art works projects or turning themselves into something called Machinima; the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence. In Machinima it is almost impossible to know if there are... Read More

Machinima: Remix Practices

Abstract Machinima (game videos) are based on the recording of game footage as a real-time video. This video is then edited and used to tell a story, which is not necessarily related to the background story the digital game is based upon. The term  machinima (machine+cinema) has been introduced by Hugh Hancock und Paul Marino in 2004. They emphasize the importance of this new form as an example of media convergence. The media convergence is also central in Katie Salen’s... Read More

active audiences animation archival content archival films audiovisual archival content authority Baltic Sea Region collaboration collaborative animation copyright creativity crossmedia production crowd-funding crowd-sourcing digitisation examples feminism feminist film analysis festival flat-rate culture game studies machinima media production studies media studies modding music video open cinema piracy pornography privacy regulations remix contest remix culture remixes remix practices Rohmer screen studies selection SMEs social-distribution social cinema transmedia storytelling video art women's images in media Wreckamovie
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